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DanStevens

15
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A member registered Jul 12, 2020

Recent community posts

(2 edits)

Nice little game! I had some ideas to improve the scoring:

  • Link the scoring to the difficulty, so harder difficulties the score grows more quickly.
  • When you 'win' a game (when all the snakes destroy themselves), the player receives a bonus say 3,000, 5,000 or 10,000, depending on difficulty.

Also, I had an idea for a different game mode: The game starts with a single AI snake and a piece of food spawned in a random position. Before the snake gets the food, the player must select the position that the next piece of food will spawn at with the mouse. When the snake gets the current piece of food, a new piece is spawned at that position. If the player fails to select a position before the snake gets the current piece, they loose. The player wins by trapping the snake so it collides with itself. This might also work with multiple snakes.

You could even have menu that lets you choose to 'Be the snake!', 'Be the food!' or 'Be the feeder!' 馃槀

I did find the music a little dull and repeative - it's not terrible but definately could be improved. I'd suggest adding more instruments - adding a bass line and percussion would make a big difference. Also consider extending the song the song with an additional section - most classic video game music has an intro followed by two or three distinguishable sections that repeat. Not that a game's music has to follow past conventions, but a bit of variety can help make an ok song sound great.

There was also a very noticable gap in the melody where it repeats. Ideally, it should not be too noticable when a song loops. A constant bass and percussion line would help with hiding the 'seams'.

(1 edit)

I really like the concept - I think it has a lot of potentially. Sadly, in its current form I didn't find all that entertaining. One suggestion that I think would greatly improvement the game is if the player can cause cars swerve by sliding them, including the main car - this feature may suit touch screen platforms more than desktop.

A reasonable attempt at making a standard platformer game, but lots of room for improvement.  For me to give the game a higher rating I'd like to see somekind of original game mechanic that fits with the game theme

Once I figured out the controls, I really came to enjoy the game! Great visuals and I loved the use of drum beats. Excellent work!

Some suggestions/ideas:

  • Perhaps left/right controls could be used to adjust the balance of the legs, as well move horizontally. Otherwise, there was not much benefit from moving left and right.
  • When the player character hits an obstable, instead of a simple falling over animiation, how about a special animation of the disguise falling apart and the the kids falling in a heap on the floor looking dazed. That would be an entertaining touch!

How do you avoid the bananna skins and trash cans?

Interesting visuals and atmosphere, but seems to be lacking any gameplay.

Needs more work before I'd call it a viable game. The controls where way to too sensitive and and were inverted. Confusing to play and, sadly, not very fun.

I was not able to start the game. Does it require a controller?

If you don't get enough gems on a given level, the next level becomes impossible - this seems a major flaw to me. However,  I think there's a seed of an idea that could be interesting if explored further. Perhaps than losing basic movement controls, the gems give you a range of different power ups that make the next level easier, but still fundamentally possible even without collecting the gems. Though, I'm not sure if that would fit the Game Jam theme.

An interesting idea. I imagine combining it with classic spell casting system, but using this physics based 'marble drop' to determine the outcome of the spell rather than the simple (and invisible) probability.

I'm not sure about the use of the drag and drop for the marbles, since I want to look at the main game area and the incoming slots for the marbles at the same time. Perhaps there's a way using the keyboard to select the ball and slot, though I suppose this wouldn't work for mobile platforms.

I'm not sure what's going on with the UI of the start screen?? A very quirky game.

An interesting concept but the level design could do with refinement. It took me too long to work out how to reach the goal and lost interest before I suceeded. I'd suggest a much simpler first level that teaches the player and quickly rewards them.

Great game! I guess it's inspired by Twitch Plays Pok茅mon?

 I did notice that it's possible to get stuck and there's no obvious way to retry the current level apart from restarting the game. Besides this, a fun game with an interesting concept!